"No Hunting", Hunting minigame is disabled
"No Gambling", Gambling minigame is disabled
"High Taxes", 20% price increase
"Strong Police", Raids are disabled
"Weapon Sale Ban", Buying and selling Guns is disabled
Etherial Realm. This Realm is extremely peaceful, with no food or water consumption, no bandits, has Etherium Goop, which acts as a very OP fuel source. Accessed via Ether Door and Ether Key in Mountain biomes. Limited time to be in it however, as after 8 moves, Aethel might kick you out.
The Moon. This Realm is very very scarce in food, water, and fuel, but with a shovel, the Mines can get you incredible riches. Accessed via Launchpad in City biomes by paying 100 dollars.
Coolrockworld. The Realm you have been in all game. This realm is the most diverse and has the most food, biomes, locations, everything.
Caverns. Caverns is the realm below the surface of Coolrockworld, accessed via whirlpools in flooded coast biome. It consumes VAST amounts of fuel, because the only weather is rain and there are Narrow Passages, which take 5 fuel, but these Narrow Passages are the only way to The Torrent. Water is of no concern given the permanent rain. There are no village equivalents.
The Torrent. Might be the hardest realm, or the easiest, or the most meh,I literally have not playtested it :). It might have to be tweaked to make it as hard as possible, as that's the goal
Equipment does two things right now: Add heat to your body temp, and give you armor points. The exception is the wingsuit, acquired by tinkering 2 wings and 3 cloth. The wingsuit lets you see another path during move on, but breaks on use.
You can tinker cloth and scrap metal into the best armor set in the game. You can tinker peat or grass into string, many types of rocks into a type of rock strictly used for crafting (to make a better baseball bat called a club). A fishin rod from sticks and string, a shovel from scrap metal and sticks. Cloth comes from sting.
Fishing is done via a simple multiplication minigame, two random numbers from 0 to 10, get it right, catch the fish.
Fishing can be done when you have a Fishin Rod and are in one of these places:
Locations: Pond, Etherium Goop Pond, Waterfall.
Biomes: Flooded Coast, Quintessence Sea, Wetland, Subterranean River.
You can get one of numerous types of fish, each worth varying amounts of money and food.
Sell Prices: "Fish":5,"Gray Fish":2,"Brown Fish":3,"Red Fish":4,"Green Fish":6,"Blue Fish":8,"Multicolor Fish":20
Food Value: "Fish":8,"Gray Fish":5,"Brown Fish":7,"Red Fish":8,"Green Fish":10,"Blue Fish":8,"Multicolor Fish":5
The most common is at the left, the least common is at the right.
Every tenth location will be an arena, and you will have to deal with a mandatory boss fight.
Stock up on milk before these boss fights is possible, even better, try to get etherium goop as they are the best attack against every boss.
Bosses beyond the first one are randomly generated and have health based on the current distance and damage based on the current stop number (if you are at Arena 2 they can deal 17 to 23 damage).
You have 6 attack options and 2 attack slots, each boss can be weak to a number of them, their name gives hints, for example, a tower is guaranteed to be weak to quakes and an armored boss is strong against piercing (throwing rock).
#Type: guaranteed weakness
"Forklift":"Access",
"Train":"Drop",
"Blimp":"Piercing",
"Monster Truck":"Fire",
"Tower":"Shake",
"Robot Vacuum With A Butter Knife":"Water"
#Type: Guaranteed nonweakness
"Armored":"Piercing",
"Monitored":"Access",
"Cushioned":"Drop",
"Stabilized":"Shake",
"Water-Cooled":"Fire",
"Waterproofed":"Water"
The defenses overrule weaknesses, so if you are against a stabilized tower, it will not be weak against quakes.
You can bring these Quest Items to the following to get a quick good ending if you want, they also can be rested at:
Acorn, Corn, Western Lily - Ecodome
PlayBox Swap, PC, Artifact - Museum (Coolrockworld) or Lunarchive (On the Moon)
The Ecodome and Museum are only unlocked at distance 10.
The first thing you want to do early game is get stuff, anything, as fast as possible, hunt relentlessly, loot every time you can loot, and move forwards only after doing everything you can.
Prioritize the locations in this order:
Landfill
Farmland, Ruins, Run Down Shed
Village, Gas Station
Grocery Store
Apartments, Stand, Motel, Quest Locations
Empty Path
This hierarchy is good.
Any time you can trade, sell all but these:
Foods, Milks, Ether Keys, Shovels, Knife (unless you have Baseball Bat or Gun), Baseball Bat (unless you have a Gun).
Any time you can rest, do so, it is free food, water, and fish food.
At every possible chance, buy an engine upgrade from a shop.
In the middle game you will notice fuel goes faster, this is the stage where you should be more wealthy, continue the early game strategies, but now you should be looking into hopping Realms. There are also Bandit Raids. Gambling is now available.
In the Etherial Realm you will want to prioritize Etherium Goop Ponds, then Malls, then Huts.
On the Moon you will want to prioritize Mines, Moon Bases, and Industrial Sites.
In the late game fuel drains fast unless the engine is well upgraded. This is a more intense version of the midgame though, as no new features are unlocked.
At this point you should be well accustomed to the game, and you have probably already had the game crash 5 times trying to reach this point. Just keep driving.
You very likely will die very quickly as fuel drains extremely quick, I do not know the maximum distance but it requires super luck on a great seed.